Silver Coin Production Studios

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John Hanley     Project Lead    Lead Asset and Character Designer

John Hanley is finishing a second degree at Academy of Art University in San Francisco, Ca. He is the Producer, and Lead Modeler of Silver Coin.
John is originally from Chicago, where he finished his degree in philosophy, and continued his education in animation.


"With a background in philosophy, and interests in psychology
and sociology, I ventured into 3D. Currently finishing a
 bachelor's in 3D Modeling, I've tended to focus on broadening
my skill set to cover more than only modeling, but also basic rendering,
rigging and animation. I have been delving further recently,
and with each project coming to understand and hopefully
master the art of video game and film quality renderings.

I am always eager to learn more and to help others."

Anton Kagounkin    Art Director


Anton Kagounkin Magdalina was born July 1986 in Moscow Russia. Growing up in a family of professional artists, Valeriy Kagounkin and Tamara Magdalina, Anton started his art education early: First at a "Castle of students" then in 4 year children's art school. In 2000 moved with family to Sacramento CA where continued his education in Fine Arts and illustration. Along side his father, Valeriy Kagounkin, Anton learned fresco and mural painting, stained glass window, mosaics, traditional icons, and other monumental techniques. In 2004 graduated from private youth art school and spent two years at ARC in small art program. Anton has experience in all 2D types of art and craft techniques from traditional Icon painting to digital concept work. He also, has won many competitions such as "MetLife" and "Kaiser Permanente no smoking billboard contest". Now Anton is an independent artist and illustrator, and a student at Academy of Art university will be graduating in 2010.

  

  


Margot Cannon    Lead Animator

 
 
At one point or another, I looked at myself and thought, 'Kid, what the hell are you good at?' When nothing much came to mind, I set out to San Francisco and the Academy of Art University.

6 years later, they're kicking me out.

I'd greatly like to think these years of goofing around hard work and dedication have made me into the animator I claim to be today. That is to say, one you'd like to hire.

Originally from Portland, OR and Olympia, WA, I know a great deal about fish, trees, rain, novelty space needles and art.


 

 

 

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Leah Cooper    Creature Designer/Animator


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 




 
 
 
 
 
 
 
Andrew Shepard   Prop Modeler


Andrew Shepard started taking an interest in art at an early age. He took several art lessons outside of school at an art gallery called Art Works in Glensfalls NY.  In high school, Andrew attended a program were he learned graphic design  which he went on to continue studying at Adirondack Community College. While in community college he took an interest in photography and and photo journalism. After community college Andrew attended San Francisco Academy of Art University where he majored in 3d modeling and also studied illustration, sculpture, 2d animation, and art history. Andrew is currently doing freelance illustrations and graphic design and working on a comic book with a small team of people.
 
 


Patrick Weglein   Concept Artist


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Eric Sturgeon   Character Animator

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bruno Rendon Industrial Designer
 
Bruno achieved his bachelors degree in Industrial Design with a concentration in Product Design at the Academy of Art in San Francisco. He has worked in fine art originally, including installation art while also working in Trompe l'oel style under a traditional European artist. He is currently working on concept art, with emphasis on character and mechanical design. He works in digital as well as traditional mediums, sketching, painting, as well as maquette and sculpture. He is fascinated with the possibilities of unleashed imagination.